Muhammed Senussi
Muhammed Senussi
  • Muhammed Senussi
Design Systems Do Not Die of Design, They Die of GovernanceUI/UX

A design system is a product with internal users, and like any product it fails on process far more often than on craft.

The question that kills it

A team needs a variant that does not exist, and they need it this week. If the answer is "open a request and wait for the next cycle", they will build their own, and once one team has done that the system is a suggestion. If the answer is "here is how to extend it, and here is how it comes back to us", the system survives contact with real deadlines.

What working governance looks like

  • A documented contribution path with a realistic turnaround, and someone whose job includes reviewing contributions.
  • An escape hatch that is sanctioned rather than shameful. Teams will deviate; make the deviation visible instead of hidden.
  • Versioning and a deprecation policy, so consumers can upgrade on their own schedule.
  • Adoption measured per component. It tells you which parts earn their place and which nobody wanted.

The components are the easy part. They are also the part everyone plans for.

2 Comments

  • Lotte Jansen

    March 25, 2025

    The sanctioned escape hatch is the piece we got wrong. Teams deviated anyway and we found out months later.

    • Muhammed Senussi

      Muhammed Senussi

      AuthorMarch 25, 2025

      Hidden deviation is the worst outcome, because you lose both the consistency and the signal. A deviation you can see is a feature request with a working prototype attached.

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